Forge — Project Overview

Forge is a design‑time engine built to correct the structural problems that make modern game development slow, expensive, and unpredictable. It provides deterministic behavior modeling, designer‑first iteration, and engine‑agnostic world coherence. Enabling teams to build complex systems without losing clarity, time, money, or control.

This page contains the high‑level vision document and the architectural brief. Together, these documents outline Forge’s purpose, its commercial strategy, its technical foundations, and the structural correction it introduces to modern game development.

Forge Documents