Culture, Systems, and the Architecture of Future Worlds
A unified body of work exploring the foundations, pipelines, and worldmaking principles shaping the future of interactive worlds.
Selected Work
Essay
Physical Gaming Beyond the Disc
How Xbox could reinvent physical ownership, retail, and the economics of game distribution.
Essay
What If Xbox Let Players Build With Its Worlds?
How Xbox could turn approved characters, worlds, and game systems into a platform for player-created experiences.
Essay
The Elements of Video Game Culture
Seven cultural practices gamers have built around video games—and the opportunity for platforms to support them.
Essay
The Game Isn’t the Session.
Why the social gaming session can continue across different games, screens, and activities—and why platforms should pay attention.
Essay
Steam Is Not a Store
Why Steam’s advantage comes from the ecosystem that can build around it.
Architecture
Post-Launch Architecture
Why live-ops burnout exists — and how platforms can sustain games, studios, and portfolios through structure.